![]() (a) a Burglar's Pack, (b) a Dungeoneer's Pack, or (c) an Explorer's Pack.(a) a Shortbow and Quiver of 20 Arrows or (b) a Shortsword.Starting EquipmentYou start with the following Equipment, in addition to the Equipment granted by your background: Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance. Weapons: simple Weapons, hand crossbows, longswords, rapiers, shortswords Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or BACKGROUND. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Hit Points at 1st Level: 8 + your Constitution modifier ![]() As a rogue, you have the following class Features.
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